The demons have returned. And this time, they brought a tree. Devil May Cry 5 is Capcom’s explosive, outrageously stylish, and deeply satisfying return to the franchise that defined the character action genre — a game of such mechanical depth, such visual spectacle, and such gleeful, unashamed commitment to being the coolest thing you have ever played that it stands as the definitive entry in one of gaming’s most beloved action series and one of the greatest pure action games ever made.
A demonic invasion has erupted in Red Grave City. A colossal demonic tree — the Qliphoth — has taken root in the heart of the city, feeding on the blood of human victims to fuel the ambitions of a demon king of terrifying power. Three hunters stand against the darkness — each with their own reasons, their own demons, and their own spectacularly over-the-top way of dealing with anything that gets in their way. Together, Nero, Dante, and V represent the most diverse and mechanically distinct playable roster in Devil May Cry history — and mastering all three is one of the most rewarding challenges in action gaming.
Nero — the hot-headed, foul-mouthed, and deeply endearing young hunter who burst onto the scene in Devil May Cry 4 — returns as the game’s primary protagonist, now equipped with the Devil Breaker system in place of his lost Devil Bringer arm. Devil Breakers are interchangeable mechanical arms of extraordinary variety — each with its own unique abilities, attacks, and tactical applications that dramatically change how Nero approaches combat. Gerbera’s energy blasts, Overture’s electric discharge, Punch Line’s rocket-propelled fist, and the screen-clearing power of Ragtime’s time-manipulation abilities are just a handful of the options available — and the knowledge that a Devil Breaker can be destroyed and must be managed carefully adds a layer of strategic depth to Nero’s already spectacular combat toolkit.
Dante — the legendary Son of Sparda, the most iconic character in the franchise, and arguably the coolest video game protagonist ever conceived — returns with a combat system of almost overwhelming depth and variety. Four distinct combat styles — Swordmaster, Gunslinger, Trickster, and Royal Guard — can be switched in real time during combat, each dramatically changing Dante’s movement options, attack properties, and tactical capabilities. Combined with an enormous arsenal of melee weapons and firearms that grows throughout the game, and the outrageous abilities of his Devil Trigger, Dante’s combat system is one of the deepest and most expressive ever designed — a playground of mechanical possibility that reveals new depths across hundreds of hours of play.
V — the game’s most enigmatic and mechanically unique playable character — fights through his three demonic familiars rather than engaging enemies directly. Griffon, a sardonic and electrically charged bird, handles long-range combat. Shadow, a panther of living darkness, serves as V’s primary melee attacker. Nightmare, a colossal and devastating demon of overwhelming power, is summoned in moments of crisis to dominate the battlefield. V himself finishes weakened enemies with his cane in satisfying close-range executions. Playing as V is a fundamentally different experience from any other character in action gaming — a conductor of chaos whose mastery lies in orchestrating his familiars into devastating coordinated attacks.
The style system — Devil May Cry’s legendary ranking mechanic that grades your combat performance from Dirty through to SSS Stylish based on the variety, creativity, and technical execution of your attacks — returns in Devil May Cry 5 as the game’s beating mechanical heart. Every combat encounter is a performance, every demon a willing participant in a show of such gleeful, acrobatic, impossibly cool violence that achieving SSS rank feels like a genuine artistic achievement as much as a mechanical one. The pursuit of style — of not just winning but winning magnificently — is what elevates Devil May Cry 5 from a great action game to a transcendent one.
On PC, Devil May Cry 5 delivers a stunning visual experience powered by Capcom’s RE Engine — the same technology behind Resident Evil 2 and 3 — with full support for 4K resolution, high frame rates, and a range of graphical options that make every demon, every explosion, and every impossibly stylish combo look absolutely incredible.
Game Features
- Play as three dramatically distinct characters — Nero, Dante & V
- Nero’s revolutionary Devil Breaker system with diverse interchangeable mechanical arms
- Dante’s four combat styles switchable in real time with an enormous weapon arsenal
- V’s unique familiar-based combat system commanding Griffon, Shadow & Nightmare
- Legendary SSS style ranking system that rewards creativity and mechanical mastery
- Explosive story set in the demon-invaded Red Grave City
- Powered by Capcom’s RE Engine for stunning 4K visuals and smooth high frame rates
- Deep and endlessly replayable combat with new discoveries across hundreds of hours
- One of the greatest pure action games ever made
- Available now on Steam for PC